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Export daz 3d as fbx to unity

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Right-click on the Project window and select ‘Create > Material’ to create a new material. You cannot change the shader of the material that was set when importing the model, so we must create a new material and assign it. Next, we will set up the shader for the material.

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If you corrected something, click ‘Apply’ and then ‘Done’.Īfter completing the bones, place the object in the Scene temporarily. Therefore we recommend adding a bone in another way (e.g. However, this kind of correction could cause a problem, for example, when uploading the model to VRoid Hub (in fact, we couldn’t upload the model without ‘Chest’, so we re-added it). To fix it, we set the ‘Spine2’ bone as Spine, which was originally assigned to Chest that is not an essential bone. In the case shown here, ‘Spine1’ set as Spine seems to be problematic.

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These markers could be helpful when looking into the errors.

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